Blizzard announces new StarCraft, but now it's a third-person shooter
At BlizzCon 2026, Blizzard revealed the first new StarCraft since 2015, except it's now an open-world shooter led by a former Far Cry director, with a launch window set all the way out in 2030.
João Gabriel Trevizane
2 hours ago

StarCraft has been dormant since 2015, when Legacy of the Void closed out the StarCraft II trilogy, and Blizzard picked the opening ceremony of BlizzCon 2026 in Anaheim to confirm the series is coming back. Just not in the shape anyone was expecting.
The reveal came with a cinematic trailer, no gameplay footage, showing a Marine named Holt training to serve the Dominion before getting run over by a Zergling rush. It's a small taste, but it already signals a much more grounded tone than a classic StarCraft match.
Because this new StarCraft isn't an RTS. Blizzard confirmed the project is a third-person, open-world shooter with a single-player campaign and no live-service elements. The story takes place in the Koprulu Sector roughly 70 years after the events of Legacy of the Void, putting players in the boots of an ordinary Dominion soldier instead of a commander looking down at the map.
The person steering the project is Dan Hay, former creative lead on Ubisoft's Far Cry series, who joined Blizzard in 2022 to lead a game called Odyssey. That project got canceled, but part of the team kept incubating this shooter take on StarCraft, the studio's third attempt at the concept after the previously canceled Ghost and Ares. Hay described his pitch as "Deadwood in space" and said the team "won the cosmic lottery" inheriting the franchise.
For now, PC and Xbox consoles are confirmed, since Xbox covered the reveal as part of its own showcase, but Blizzard hasn't locked in the full platform list or shown a single real gameplay clip yet.
And here's the annoying part: the launch window is 2030. There's a logic to announcing this far ahead, StarCraft carries real symbolic weight for Blizzard, and disappearing for another decade would look worse, but in practice it means anyone hoping to actually play a new StarCraft soon is out of luck for a long while still. Swapping RTS for a third-person shooter is also the kind of bet that splits a fanbase before a single second of real gameplay shows up: it could reinvent the franchise for a new audience, or it could just be another "reboot that ditched what made the original work," the same complaint we've heard about other classic series before.


